Dead space 3 sweep the leg
![dead space 3 sweep the leg dead space 3 sweep the leg](https://static.wikia.nocookie.net/deadspace/images/0/00/Sweep_the_Leg-UPR.jpg)
Likewise I was amazed to see how easy the sniper dispatched necros when upgraded for damage. It turns the "living enemy" portion thus far into extreme easy-mode, one-shot almost anywhere will drop armed opponents. Wasn't sure about this one at first but if really started to shine once I stuck a few upgrades in it. Only downside is it has very limited range and you have to aim upward significantly if you want it to shoot farther than a few meters in front of you. High damage, AoE, and with stasis coating the splash damage will slow them down for a follow up shot. I just played for another 4 hours or so, here are my updates: Some of your shots will slow down enemies for just a fraction of a second, but in Dead Space those fractions count. My parting thoughts are that you should always keep 1 tungsten torque bar on you at all times (once you start getting tungsten) and that the "stasis coating" attachment REALLY IS as good as it sounds.
![dead space 3 sweep the leg dead space 3 sweep the leg](https://i.ytimg.com/vi/Dc_iJXopLF0/mqdefault.jpg)
It's also only about 30% through the game so I'm sure there are still tons of weapons that will come later for people to discuss.
![dead space 3 sweep the leg dead space 3 sweep the leg](https://venturebeat.com/wp-content/uploads/2013/02/ds3_06.jpg)
There are still some options available to me now that I still haven't tried (Line gun tips that make it shoot bolas or chain lightning, javelin, assault rifle, arc welder) but I hope others might offer their insights on these. That's not a bad thing but why not use another plasma cutter?
DEAD SPACE 3 SWEEP THE LEG CRACKER
Revolver: Trying this one now but it really feels like another planet cracker plasma cutter but without the wide shots. Still the width of the shot makes it a good choice against most of the threats you'll be facing early on and you can produce one almost as soon as weapon customization becomes available. If you kept upgrading your line gun in previous games it felt like it was guaranteed to shred limbs whereas even starter necros can withstand a shot to the legs sometimes without losing them. Line Gun: Still a great choice, but it feels like it lacks the "oomph" its predecessors had. Even if you miss a limb it will do great damage and the stagger will give you some room to breath. It has a significant stagger effect and can blown away necros in ~2 hits. Shotgun (military): For those claustrophobic rooms/corridors, nothing makes me feel safer than having my shotgun at the ready. Rivet gun: Another weak semi-auto option that's outclassed by the plasma cutter. With planet cracker it really feels like a beast gun. The planet cracker or "wider line" tips seem to be the best, with planet cracker holding a small advantage. Plasma Cutter: Like in the previous 2 games this gun remains an all-around winner. Unfortunately its semi-auto so it just feels like a weaker version of the plasma cutter with a larger clip. I haven't tried to "knockback" tip yet.Ĭarbine: One of the first weapons you can put on your heavy frame by dismantling your pistol. It just felt like an extremely underpowered shotgun. Here are my thoughts so far:įorce gun: With rivet shotguns and military shotguns being early options, this weapon feels greatly outclassed. I'm really digging the customization but many of the weapons, but with so many choices there are quite a few redundancies. Let's talk weapons! With more options than ever and some serious investment required for certain choices, we should share our thoughts on our choices and how well they do/don't work.